Today, Im showing you another basic feature found in the CGE Engine – the Shop System:
Shop systems are quintessential in almost all modern games. Originally they appeared in early RPGs, Shooters and Beat-em-Ups – but nowadays you find shop... Read More | Share it now!
Gachas (also Gashapon) are basically lottery style mechanics found in many modern game concepts, mostly in mobile games. In fact, this style of “random reward” is part in RPGs since their earliest days – in the form of random loot... Read More | Share it now!
This little *bump* is just to let you know that Im still active and working on the CGE engine. But RL and my dayjob keep me busy as well, so i decided to advance the codebase rather than pumping out too many blog articles. Stay tuned, as I plan to... Read More | Share it now!
Welcome to another post explaining the core systems in CGE step by step. Today we take a look at the Equipment System – a pretty straightforward little subsystem that players will use throughout the whole game. Basically, this system covers... Read More | Share it now!
MMOs have come a long way since the humble beginnings of their ancestors like Meridian59 and Ultima Online (with several others even preceding those). We have seen whole generations of development in regards of graphics, gameplay and usability. But... Read More | Share it now!