Today, Im showing you another basic feature found in the CGE Engine – the Shop System:
Shop systems are quintessential in almost all modern games. Originally they appeared in early RPGs, Shooters and Beat-em-Ups – but nowadays you find shop... Read More | Share it now!
This little *bump* is just to let you know that Im still active and working on the CGE engine. But RL and my dayjob keep me busy as well, so i decided to advance the codebase rather than pumping out too many blog articles. Stay tuned, as I plan to... Read More | Share it now!
Welcome to another post explaining the core systems in CGE step by step. Today we take a look at the Equipment System – a pretty straightforward little subsystem that players will use throughout the whole game. Basically, this system covers... Read More | Share it now!
Before we start looking into the Missions (the most common ingame System), we should put the spotlight on a few other, important systems found in CGE. Todays blog post will deal with the “Team System”. As explained in one of the earlier... Read More | Share it now!
Today I would like to shed some light one of the various game systems: The Task System. As mentioned in one of the previous posts, Tasks represent Jobs your Characters can perform while not on a Quest. Tasks provide Players with a hazard-free way of... Read More | Share it now!