Welcome to another post explaining the core systems in CGE step by step. Today we take a look at the Equipment System – a pretty straightforward little subsystem that players will use throughout the whole game. Basically, this system covers... Read More | Share it now!
Before we start looking into the Missions (the most common ingame System), we should put the spotlight on a few other, important systems found in CGE. Todays blog post will deal with the “Team System”. As explained in one of the earlier... Read More | Share it now!
Today I would like to shed some light one of the various game systems: The Task System. As mentioned in one of the previous posts, Tasks represent Jobs your Characters can perform while not on a Quest. Tasks provide Players with a hazard-free way of... Read More | Share it now!
In todays post, I would like to share some insights about the technology behind the CGE engine and the various assets that are used to build it. Please excuse my rusted english writing skills, being located in europe Im not used to written english that... Read More | Share it now!
So it is about time to share a few more details about the recent development of the CGE engine. Although this post is still quite technical, our topic is about game objects today instead of security issues and validations. The list below shows the... Read More | Share it now!