In todays post, I would like to share some insights about the technology behind the CGE engine and the various assets that are used to build it. Please excuse my rusted english writing skills, being located in europe Im not used to written english that... Read More | Share it now!
So it is about time to share a few more details about the recent development of the CGE engine. Although this post is still quite technical, our topic is about game objects today instead of security issues and validations. The list below shows the... Read More | Share it now!
Did not have that much time the week and during the upcoming one I will be quite busy with other tasks as well. But, the CGE codebase is progressing at a slow but albeit steady pace.
The screenshots below show the current state of the project, which is... Read More | Share it now!
So after the “out of game” part was finished, it is now time to turn attention to the “ingame” part of the CGE engine. With outside of the game, I mean the the things a user can do before logging in (thats register, request a... Read More | Share it now!
Several finishing touches have been applied to the registration and login process. The whole system is far from being perfect, but i think it is OK for now (as i would like to move on to other parts of the engine).
A open-source plugin was added to... Read More | Share it now!